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Fallout 76's design director is still defending its original absence of NPCs: 'At the beginning, we wanted it all to be player-driven'

Fallout 76's design director is still defending its original absence of NPCs: 'At the beginning, we wanted it all to be player-driven'插图

Fallout 76 has enjoyed a massive turnaround since its launch in 2018. What initially seemed like a folly, stripping away so much of what made Fallout such a long-lasting, beloved series, has, over the years, transformed into a quality sandbox prequel. The big improvements really began with the Wastelanders update, which reintroduced an essential part of the RPG: NPCs.

It was such an obvious and immediate glow up that it still seems bonkers that this was absent at launch, with no indication it would change. This was Bethesda’s vision for Fallout’s first not-quite-massively-multiplayer-game. Of course it landed with a thud.

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