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Todd Howard says Bethesda really didn't expect people to hate the way Fallout 3 ended with a full stop, and they scrambled together a solution but 'I'll give us an average grade on that'

Fallout season 2 is wrapped up and, no, we didn’t get a surprise remaster dropping at the end. Instead, senior Bethesda types have been giving a bunch of retrospective interviews about the series, the latest of which is a mega-feature from GameInformer that dives into the creation of Fallout 3 and where the series went from there.

One thing I confess I’d forgotten about the game is the fact that, at launch, you could roll credits on it and then… the game would just end. I do remember being conscious of it at the time, and knowing not to start the final mission (“Take it Back”, a blowout spectacle with the Liberty Prime robot that ends with the player making certain permanent, life-altering decisions), and then all of a sudden Bethesda announcing that the game’s first expansion would ‘fix’ the issue.

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