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Resident Evil Requiem's path tracing is tough on GPUs but it probably won't take as long as ray tracing did to become a mainstream option in games

With the launch of Capcom’s Resident Evil Requiem, PC gamers can add another game to their libraries that sports one of the most impressive and most inaccessible of rendering technologies: path tracing (or full ray tracing, as Nvidia prefers to call it). If you want pixel-perfect lighting, shadows, and reflections, only path tracing will do, but the entry fee to all that glorious graphical wizardry is incredibly high.

And by that, I mean fiscally and physically. For example, while any RTX graphics card is capable of handling path tracing in today’s games, unless it has lots of shader units, cache, and VRAM, the whole thing will be an epic slideshow of single-digit frame rates.

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