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Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits

Tyler Wilde, US EIC

Tyler Wilde

(Image credit: Future)

This week: Tyler has been making plans for PCG’s coverage of next week’s Game Developers Conference, which should shed more light on the issues at play here.

Every time a game like Highguard craters, we collectively wonder why the games industry keeps chasing huge live service hits when so many of them utterly fail.

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