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Here are 9 incredibly specific and petty beefs I have with Crimson Desert

Crimson Desert is a monster of a game. A labyrinth of cool ideas communicated in frustratingly obtuse ways. It can be an absolute whale of a time, a game hiding tons of neat little mysteries and moments of wonderful discovery. It can also be a complete pain in the ass to play.

I yap forever about the things I love and hate about the game in my Crimson Desert review, but I didn’t get the chance to get into the weeds about my pettiest of beefs with this game. The seemingly small stuff that has really added up into bigger frustrations over my 80 hours of playtime. So here I am now, to tell you all the little things that drove me insane and stuff I sincerely hope Pearl Abyss deals with in future patches.

Jumping instead of picking up an item

Kliff jumping

(Image credit: Pearl Abyss)

If I had a dollar for every time I accidentally jumped over or next to an object instead of picking it up in this game, I’d probably have enough to buy your whole family copies of Crimson Desert. It’s a game that suffers from incredible button bloat (just one of the many things that makes me remember this is a former MMO from an MMO developer) and that ends up rearing its ugly head in many ways.

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