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'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance

'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance插图

Greg Foertsch, creative director on the upcoming Star Wars Zero Company, gave his take on the resurgence of crustier PC gaming genres like RTS and turn-based tactics over the last decade in a recent interview with PCG associate editor Ted Litchfield. He also explained why he thinks there was such a long fallow period for complex, simmy games in the aughts and early 2010s.

If you love grand strategy, 4X, turn-based tactics, RTS, CRPGs, and so on, there were several decades where you needed a PC to get the full lay of the land, and even then it was slim pickings for a while. You could certainly find these genres finding success on consoles here and there with games like Fire Emblem, Halo Wars, and Dragon Age: Origins, but countless classics were gated by InstallShield wizards and newbie-hostile forum lords who refused to explain what “THAC0” was.

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