Image default
Event Game

Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work

Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work插图

After serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive, and was Brandon’s first time as an audio director. As he told PC Gamer’s Wes Fenlon in a recent interview, “There was room for improvement, I will just put it that way.”

Brandon remains pleased with a lot of the team’s work, however. “As far as the content goes, I think we did really, really well,” he said. “I’m proud of the main theme. My now ex-wife did the vocals on it, and did an amazing job on that. And I was given a little more freedom to express thematic, melodic stuff, even though it was muted in comparison to the original main theme. It wasn’t this ’90s cyberpunk Johnny Mnemonic cheese fest that everybody reveled in at that time.”

Sim,Games#Deus #Invisible #War039s #audio #director #039there #room #improvement039 #remains #proud #team039s #work1774758116

Related posts

Dragon's Dogma 2: Dark Arisen's new region and dungeons sound great, but I'm more excited to finally high-five my Pawn on command

admin

Highguard launch times and release date

admin

I watched the first TV show ever based on a game and it made me realize: we've really got it good these days

admin

Leave a Comment