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Open world crime game Samson had to be pared back mid-development, which led to its unusual structure: 'It's become more unique'

Every morning, Samson wakes up with an enormous problem pressing on his skull: a debt he can’t afford to pay back. Either he can take extreme measures to reduce the amount he owes—driving getaways, extorting businesses, taking down rival gangsters—or watch the total grow day by day. Should he ultimately fail to come up with the goods, he and his sister will pay in blood.

The reality of the industry hit us about a year ago, and we laid off half the team … And those were our friends, and that hurt.

Christofer Sundberg

High stakes are common in the storytelling of open world crime sagas, and yet they rarely hand that pressure to the player to deal with. Samson, which will be out on Steam and EGS on April 8, is different. Each morning you’re given a financial target to meet, and a set number of action points with which to plan your day’s activities. Story missions battle for priority with lucrative jobs, and abandoning a gig might lead to debt collectors gathering by your car, ready to knock the cash out of you like a piñata.

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