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Silent Hill f's director 'didn't have a good night's sleep' the whole way through the game's production

Silent Hill f’s trailer and announcement reception was a bit shaky. On the one hand fans of the series were frothing at the mouth for a new installment in the series, having waited for over a decade for something that wasn’t just a PS5 demo. But on the other, some were unsure whether a Silent Hill game set in Shōwa-period Japan would have what it takes to rival their love of the classics.

This pressure followed Silent Hill f throughout its pre-release. It was so bad at points that, after playing the preview at Gamescom, I wrote about how Silent Hill f is actually really fun when there’s not a worm in your ear saying otherwise.

The mysterious fox man.

(Image credit: Konami)

But fans weren’t the only ones noticing the pre-launch pressure. Understandably, Al Yang, game director as well as the team at NeoBards Entertainment were most affected by the stress.

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