
Dead by Daylight developer Behaviour Interactive has confirmed the layoff of an undisclosed number of employees, telling Game Developer the cuts were made as a result of reduced demand for external development partnerships.
“A portion of Behaviour Interactive’s business has traditionally focused on external development partnerships. In recent months, demand for mobile and casual external development projects has declined,” a Behaviour Interactive rep told the site.
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Of course, that was through the heart of the Covid-19 pandemic, when people were looking for ways to entertain themselves while staying home—and when people stopped staying home so much, all that explosive growth proved unsustainable. Which isn’t to say that the post-pandemic hangover is the only reason for the violent industry contraction we’ve seen over the past few years, but it is one that competent executives should have been able to foresee and avoid—and with precious few exceptions, they did not.
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