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Demigod review (2009)

Special commentary on this classic PC Gamer review provided by:

Hardcore Demigod player, 2008-2010

PC Gamer headshot - Evan Lahti
Hardcore Demigod player, 2008-2010

Evan Lahti

I joined PC Gamer way back in 2008, and during this era Demigod was one of the foundational competitive games we played “as a family” in our South San Francisco offices and in the evenings at home, running matches against AI and online opponents. Demigod wasn’t the first MOBA, of course, but it was the first revival of the form into something new, predating the release of League of Legends by several months.

We were all-in on Demigod and the game’s biggest proponents in the media. Reviews editor Dan Stapleton and I played it frequently, even challenging publisher Stardock itself in a set of online matches, preserved here in a YouTube video recorded in Stardock’s offices as they were playing against us (PC Gamer won handily).

Demigod’s art direction is interesting in retrospect—it’s got that Video Game Beige that was in vogue at the time in many genres, a color palette that probably wouldn’t resonate today in a multiplayer game, but did give it a seriousness and For Adults feeling that we liked. Reading this review today, you can tell that the jargon now used to describe MOBAs was still yet to solidify.

Demigod review – PC Gamer issue #201 (UK, June 2009)

From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Graham Smith

RTS,Games#Demigod #review1779030760

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