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Mina the Hollower has the best sidequests of any game in 2026

I’m halfway through like, six games right now, and I’ve dropped all of them to play Mina the Hollower. This game managed to catch me off-guard even though I adored Shovel Knight, and even backed Mina the Hollower on Kickstarter way back when. That’s an unexpected benefit to crowdfunding games that take years to finish: By the time it’s out, you’ve forgotten about the money you spent. It feels like I got Mina the Hollower for free.

Kerry Brunskill nailed it in their 90% review: This game is pure joy. Like Balatro before it, one of the most exciting things about Mina is that there was no technological barrier that kept it from being made: Someone could have created this game or something approximating it at any point in the past 30+ years, but it took this specific Yacht Club team to sculpt it out of the ether.

It doesn’t feel like there’s any intervention of modernity in Mina’s look and feel. Its install size is counted in bytes mega, not giga. It feels like Yacht Club could have made something at least 70% as good and surprising as a ROMhack of Link’s Awakening⁠—and I mean that as a compliment. There’s surely a degree of “as you remember it” magic to the rendering at work here, not unlike Shovel Knight, but the dev leans toward the light touch and of that spectrum, as ever.

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(Image credit: Yacht Club Games)

As Kerry pointed out, there’s a bleeding edge sensibility to Mina the Hollower’s level design, a real FromSoft cast to how dense the world is, and the way it keeps folding back in on itself. “Elden Ring GameBoy Demake” is a frequent meme/beginner programming project you’ll stumble across online, but here Yacht Club actually pulled it off as a feature-length game.

RPG,Games#Mina #Hollower #sidequests #game1780848868

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