Image default
Event Game

The Elder Scrolls Online's director says doing the same-old yearly patch cycle wasn't 'going to cut it' if the MMO developer 'wanted to have a shot at reaching that 30-year mark'

The Elder Scrolls Online’s going through a big shift—with subclassing falling somewhat short and a difficult year for Zenimax in the rearview, its developers have decided to shake things up. Going from a yearly “chapter” formula to a seasonal structure where, in a recent conversation I had with executive producer Susan Kath and game director Nick Giacomini, “nothing is off the table.”

A huge part of this shift has been in addressing long-standing quality-of-life complaints: Update 49 will begin to tackle a ton of long-standing bugbears, such as the time it takes to train mounts, after Zenimax put together a dedicated team whose job is to listen to community complaints and nip them in the bud. Or, as Kath puts it, a team with a “mandate of: Let’s find out what everybody wants to do, and let’s do that.”

MMO,Games#Elder #Scrolls #Online039s #director #sameold #yearly #patch #cycle #wasn039t #039going #cut #it039 #MMO #developer #039wanted #shot #reaching #30year #mark0391768407160

Related posts

1000xResist developer added a video sequence 'out of desperation' but now they're bringing FMV back for their next game

admin

Palworld developer Pocketpair requires job applicants prove their gamer credentials: 'If the number of Steam games played is 0, we basically pass on them'

admin

Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'

admin

Leave a Comment