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The Fable reboot won't have horns and haloes because of its 'nuanced and complex' take on morality, and also because you're going to constantly reinvent yourself

Morality morphing was a big deal in the Fable games of old. Your character would, famously, actually change appearance to match how good or evil they were. Do a lot of murders and you’d grow horns and find yourself surrounded by flies. Help people out (or do a lot of murders but also donate loads of money to the church) and you’d get a halo. Just like real life.

But it won’t be a feature of Playground Games’ upcoming Fable reboot and, at a recent demo at Summer Game Fest, associate game directors Craig Littler and William Kennedy chatted about why.

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