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'An evolved game of cat and mouse:' Alien: Isolation 2 leads on taking the alien outside, the good kind of AI, and why a sequel took so long

Two years ago, Sega and Creative Assembly announced that they were finally working on a follow-up to our 2014 game of the year. Remarkably, in the years since Isolation there hasn’t been another stealth game that really captures its sense of dread—where most give their enemies set paths and routines, Isolation’s alien instead stalks you, using its own senses to hunt you down. Alien: Isolation’s reputation has grown in the years since release, in part because, as Fraser highlighted in a look back for its 10th anniversary, it gets so much else right around the alien itself, too:

“Alien: Isolation really gets it, and is an extremely tactile experience where much of my time was spent hammering away on clicky-clacky keyboards and wrenching open doors. Every interaction demands physical exertion, something rooting you in place, which not only makes the space itself feel so much more tangible, it makes the horror so much more effective… It’s the greatest horror game simply because it’s the one that scares me the most.”

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