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Hopes for an eventual Anthem private server resurrection ignited as former executive producer says code for running the game locally 'is there to be salvaged and recovered'

As of roughly 2:05 pm EST on Monday, Anthem is really, truly dead. In a world of fan-run private server game resurrections, however, does it have to stay dead? Maybe not. At the end of a lengthy tell-all video about Anthem’s legendarily troubled development (via Eurogamer), former BioWare executive producer and Anthem project lead Mark Darrah indicated that the tech for running Anthem locally once existed—and could, theoretically, exist again.

It would, however, rely on either third-party ingenuity or uncharacteristic generosity from EA. I’ll let you decide which is more likely.


(Image credit: Electronic Arts)

Anthem’s live service network design had a client-server structure: To play, you and every other player would’ve had to connect to servers that handled the game’s logic. Your PC didn’t have to do the thinking. It just had to handle the results and make them look pretty.

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