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Ultima Online and Star Wars Galaxies vet tells me the theme park 'assembly line' MMO just isn't viable anymore, especially as dev costs spike: 'We hit the wall'

Terminally Online

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This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I recently had the pleasure of speaking with Raph Koster about his upcoming MMO, Stars Reach, which is trying to recapture the oldschool sandbox magic of some of his prior games—namely Ultima Online, which he worked on, and Star Wars Galaxies, which he was the creative director for.

Needless to say with that sort of experience behind him, we also got into a chat about the industry writ large—namely about how it kinda sucks out there. Granted, there are several very good MMOs you can enjoy, but they’re all typically over a decade old—and newer MMOs, whether recently released or still being developed, have been subject to a massacre.

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