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Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'

Spore is the greatest game that never was. Clear as day, I remember the wonder the pitch instilled in me as a young’un. It was to be a true simulation like The Sims, not just of daily life, but of the history of all life—life as everything from a unicellular amoeba to a spacefaring alien of my own design, all realized in exacting detail.

That was the idea, or the one overhyped fans ran with, anyway. The game we got is not that. It’s more of a sci-fi minigame collection with an impressive, if cartoony, character creation engine tacked on. But as an interview-stuffed oral history from Design Room explains, that was always the idea.

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