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'We don't need [player counts] to be super huge in order to be successful': Highguard devs respond to posters declaring it dead on arrival

The developers of Highguard will be the first to tell you the reveal of their debut FPS could have gone down better. The trailer shown at the end of The Game Awards in December failed to distinguish Highguard from any other free-to-play hero shooter, and prompted a wave of cynical social media posts declaring it “cooked” before anyone had played it.

“That’s on us,’ Wildlight Entertainment CEO Dusty Welch told PC Gamer at a hands-on event in Los Angeles last week. “We could have made something that did a better job of highlighting the unique loop of the game.”

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