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Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road'

Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there’s been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda’s in-house platform, has been seen as the root of all evils in The Elder Scrolls and Fallout, the supposed cause of everything from instability to floaty combat to lumpy potato faces.

In an interview with PressBoxPR, however, former Bethesda veteran and Skyrim’s lead designer Bruce Nesmith has defended the studio’s continued use of the engine, pointing to the huge disruption that would be caused by a changeover.

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