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Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’

In a new interview with PressBoxPR, Bethesda veteran and Skyrim lead designer Bruce Nesmith goes over his time at the studio, addressing topics like why it wouldn’t make sense to switch to Unreal Engine, studio head Todd Howard’s habit of “seagulling,” and lore choices that had PCG’s Joshua Wolens despairing.

One of Nesmith’s themes is how Bethesda tweaks its games for mass appeal, even when this involves dialling back the complexity of certain systems. But when it comes to the studio’s future titles (Nesmith no longer works at Bethesda), he thinks one recent example in particular has shown a way forward.

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