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007: Nightfire review (2003)

Special commentary on this classic PC Gamer review provided by:

Archive Spelunker

Wes Fenlon
Archive Spelunker

Wes Fenlon

This takes me back. I definitely bought Nightfire for the Nintendo GameCube, still under the impression from the ’90s, as a console kid, that a Bond FPS was sure to be about as good as shooters got. Or was that Agent Under Fire? They sure do blur together, don’t they! Unlike PC Gamer’s reviewer I had never heard of No One Lives Forever at the time, which Chuck rightly held up as a far better spy game. I was too busy playing king of the hill multiplayer in The World is Not Enough!

My memory of Nightfire at the time is one of vague disappointment; I think I found the multiplayer fun enough, and the campaign passable, but my standards as a 14-year-old who’d never played Quake were a bit lower. In retrospect, this was when the Bond games really settled into their mediocracy era and had trouble holding up against the more inventive shooters of the 2000s. Halo changed everything on consoles, and then WW2 became the default FPS setting for half a decade or so. I don’t think there’s really been a great Bond game since… although maybe there was only ever one great one to begin with. We’re unfortunately not enamored with Bond’s new adventure First Light, but it’s still almost certainly the best Bond game since 1997.

007: Nightfire review – PC Gamer issue #107 (US, February 2003)

From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chuck Osborn

007 Nightfire cutscenes

(Image credit: EA)

It’s an irony that only a master criminal being devoured alive by his own bionic piranha could savor—that No One Lives Forever and its sequel, jaunty pokes-in-the-eye at the Bond movie franchise, are far better games than one starring the venerable superspy himself.

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