Image default
Event Game

World of Warcraft: Midnight's class balancing is steering the MMO headfirst into a mistake that's been haunting FF14 for years

Terminally Online

The Terminally Online column badge.

(Image credit: Future)

This is Terminally Online: PC Gamer’s very own MMORPG column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

World of Warcraft did a pretty brave thing recently, and decided to take an axe to its combat addons. And while I still think there’s plenty that needs to be done (I am so sorry, healers, that dispels are now borderline impossible for you) I can mostly see that it did need to happen.

My own specialisation, the outlaw rogue, had an entire slice of its rotation replaced by an addon that told me when to hit a button—and as I’ve tinkered around with Midnight, I’ve found that I’m mostly in the clear. Every specialisation in the game has been trimmed down to meet similar goals—to a blurry degree of success.

MMO,Games#World #Warcraft #Midnight039s #class #balancing #steering #MMO #headfirst #mistake #that039s #haunting #FF14 #years1774147625

Related posts

Amazon bins an internal AI leaderboard for its Kiro employees, because they were burning through too many costly tokens

admin

Party Animals' studio finally cancels its AI video contest and promises to approach topics like this in the future 'with a much more humble and cautious attitude'

admin

Oh you think you know hidden object games? Then go find a four-leaf clover in the hardest cozy game I've ever seen

admin

Leave a Comment