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World of Warcraft: Midnight's class balancing is steering the MMO headfirst into a mistake that's been haunting FF14 for years

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This is Terminally Online: PC Gamer’s very own MMORPG column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

World of Warcraft did a pretty brave thing recently, and decided to take an axe to its combat addons. And while I still think there’s plenty that needs to be done (I am so sorry, healers, that dispels are now borderline impossible for you) I can mostly see that it did need to happen.

My own specialisation, the outlaw rogue, had an entire slice of its rotation replaced by an addon that told me when to hit a button—and as I’ve tinkered around with Midnight, I’ve found that I’m mostly in the clear. Every specialisation in the game has been trimmed down to meet similar goals—to a blurry degree of success.

MMO,Games#World #Warcraft #Midnight039s #class #balancing #steering #MMO #headfirst #mistake #that039s #haunting #FF14 #years1774147625

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