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Fallout megamod maker says there were 'moments of uncertainty' about how okay Bethesda was with it, but gives props to Todd for staying cool about the whole thing

Fallout megamod maker says there were 'moments of uncertainty' about how okay Bethesda was with it, but gives props to Todd for staying cool about the whole thing插图

You might have read—on some website called PC Gamer dot com—that Fallout 4 megamod Fallout: London (FOLON) is a genuinely impressive modding achievement, cramming a “DLC-sized” Brit-Fallout expansion into Bethesda’s 2015 RPG. It’s also the biggest singleplayer Fallout release we’ve had in over a decade.

But there were moments during development that project lead Dean “Prilladog” Carter and his team worried FOLON might not make it out the door. In a chat in the latest Edge magazine, Carter recalled “moments of uncertainty” during FOLON’s five-year development when the devs worried that Bethesda might not be all that happy with a humungo-mod like theirs using the Fallout setting and branding.

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