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Dishonored dev defends loading screens: 'I actually have a soft spot for all that'

Dishonored’s most iconic mission: Lady Boyle’s Last Party | The Creators Play Dishonored | Part 5 – YouTube
Dishonored's most iconic mission: Lady Boyle's Last Party | The Creators Play Dishonored | Part 5 - YouTube


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Raphaël Colantonio, co-creative director of Dishonored, has been streaming a playthrough where he’s joined by different members of the team at Arkane who worked on whichever level he’s currently replaying. It’s been interesting, and has resulted in the unearthing of titbits like Arkane being tapped to make Thief 4 and Blade Runner before they ended up with Dishonored.

Most recently, Colantonio played the Lady Boyle’s Last Party level with co-creative director Harvey Smith, lead gameplay programmer Stevan Hird, and level designer Anthony Huso. Noting how much loading there was between the streets outside the mansion, the mansion’s outdoor area, and then the foyer, Smith came to the defense of the humble loading screen.

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