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Bennett Foddy, designer of QWOP and Baby Steps, is obsessed with friendslop games and won't uninstall Baldur's Gate 3, even though he'll probably never finish it: 'It was too big and so I stopped'

Disk Cleanup

Welcome to Disk Cleanup, our regular weekend feature delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?”

Bennett Foddy first encountered games on a ZX Spectrum at the age of five, an experience that made him “ravenous for games on all platforms”. Graduating to the Commodore Amiga, Foddy eventually encountered PC gaming through getting lost in Zork on a loaner computer brought home by his parents from work, and playing NetHack with his sister. “My sister had printed out all the game FAQs on dot matrix paper,” he says. “That was a formative gaming experience for me.”

Bennett Foddy headshot

Bennett Foddy

Bennett Foddy is twisted mind behind the delightfully Sisyphean QWOP, Getting Over It and Baby Steps—which we awarded a score of 85% to last year. These are games designed to torment players with their fascinating but infuriating control schemes. Foddy knows his audience is full of gluttons for punishment.

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