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You can just bypass Fable's 'complex, nuanced' reputation system with enough gold

Fable – Gameplay Demo | Build An Extraordinary Life – YouTube
Fable - Gameplay Demo | Build An Extraordinary Life - YouTube


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— Fable – Gameplay Demo | Build An Extraordinary Life

At last, the Fable reboot has shown off a lengthy 30 minute gameplay demo touting the word cloud-style reputation system that’ll decide whether its 1000+ NPCs laud or heckle you as you traipse through their peasant hamlets. Every character has their own values and every decision you make has consequences! Unless you have enough gold, Playground Games is quick to reassure us, because then you can just pay for a new reputation.

Fable’s gameplay demo starts off with a lot of things that I—an RPG and life sim fan with a fondness for systems and strategy—am really liking the sound of. All sorts of actions have an impact on your adjective-based reputation. Sparing someone’s life makes you “merciful” in the eyes of the settlement you’re in, and doing so by negotiating makes you “shrewd” while dropping a ton of cash on fancy clothes increases your reputation for being “rich” and firing random arrows in town makes you “reckless.”

(Image credit: Playground Games)

Fable soaks up all that info and feeds it back to you in some pretty direct conversation menus. Megan the Merchant, “an ambitious commoner” likes you because of your reputation for being “shrewd” and she thinks you’re “savvy.” Megan is like the translucent colored tech of the early aughts, the way I can see straight into the gears making her tick, but I don’t mind the transparency. Systems-driven games are fun because they let me see the system and play with it.

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