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Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'

Inzoi Studio head says early access was unavoidable, but he feels kind of bad about it: 'The users are testing it on our behalf, so I always feel sorry for them'插图

PC Gamer life simmer Mollie Taylor said last year that Inzoi, the much-hyped Sims-like from Krafton, is a “shallow imitation” of the series that inspired it, and that she’s not even sure “it understands what makes those games so special in the first place.” Seems like Mollie was pretty much dead on the money with that analysis, as Inzoi Studio head Hyungjun “Kjun” Kim told IGN that making life sim games is tougher than he expected, and “if you asked me if I would turn back time and make it again, I think I would hesitate.”

“The biggest thing I learned is, The Sims has been the biggest for three decades, and I think I have figured out why that is,” Kim said. “The Sims 3 was open world, and The Sims 4 moved to a more loading-based [game]. I understand why they did that. It’s really hard. There may not be any other team that attempts to make an open world life sim game.”

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