Image default
Event Game

Dishonored dev defends loading screens: 'I actually have a soft spot for all that'

Dishonored’s most iconic mission: Lady Boyle’s Last Party | The Creators Play Dishonored | Part 5 – YouTube
Dishonored's most iconic mission: Lady Boyle's Last Party | The Creators Play Dishonored | Part 5 - YouTube


Watch On

Raphaël Colantonio, co-creative director of Dishonored, has been streaming a playthrough where he’s joined by different members of the team at Arkane who worked on whichever level he’s currently replaying. It’s been interesting, and has resulted in the unearthing of titbits like Arkane being tapped to make Thief 4 and Blade Runner before they ended up with Dishonored.

Most recently, Colantonio played the Lady Boyle’s Last Party level with co-creative director Harvey Smith, lead gameplay programmer Stevan Hird, and level designer Anthony Huso. Noting how much loading there was between the streets outside the mansion, the mansion’s outdoor area, and then the foyer, Smith came to the defense of the humble loading screen.

Action,Games#Dishonored #dev #defends #loading #screens #039I #soft #spot #that0391781492630

Related posts

'The most boring protocol on the internet is also, quietly, one of the most abusable': Doom has been broken down into 1,964 DNS text records and can be run via a PowerShell script

admin

More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed

admin

How to access Spirit Veins in Nioh 3

admin

Leave a Comment