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The latest SteamOS beta update includes a performance boost for GPUs with limited VRAM, though devices with iGPUs probably won't see any gains

If there is one thing that is common across all devices that natively run SteamOS, it’s that the graphics chips inside them don’t have access to a great deal of VRAM. That’s a bit of a problem with some games, but thanks to the genius of a handful of coders, a solution has been rolled out in the latest 3.8.20 beta version of Valve’s operating system.

As noted by TechPowerUp, one of the coders in question is Natalie Vock, who describes their role as “an independent contractor for Valve on RADV, the community-developed open-source Vulkan driver for AMD GPUs.” Earlier this year, Vock published a blog post on a solution to issues with how Linux handles VRAM allocation and usage, so it’s not in the least bit surprising that Valve implemented this in SteamOS.

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