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After 16 years of exploring the final frontier, Star Trek Online devs are 'trying new things' and 'trying to push the boundaries' of what they can achieve

It’s the 16th anniversary of Star Trek Online this year, and the 60th anniversary of Star Trek itself. That’s an absurdly long time for both MMOs and TV shows. For fans of the shows, though, it’s bittersweet, as the two remaining ones are now rushing towards their post-cancellation conclusions. Star Trek Online, on the other hand, feels like it’s entering a new era.

OK, I might be getting a wee bit ahead of myself, but things are definitely changing. Earlier this year, Cryptic Studios’ former CEO, MMO heavyweight Jack Emmert, returned, taking up the CEO mantle once more. And just as critically, Cryptic and publisher Arc Games were able to extricate themselves from owner Embracer—a company that’s mostly known for buying studios and killing them.

Star Trek Online: Undiscovered

(Image credit: Cryptic)

It’s going to take time to really see the impact of these changes, but STO’s new Undiscovered update does feel different—for numerous reasons. The ongoing storyline has been temporarily paused, one of STO’s oldest arcs has been completely remade, with two Voyager veterans returning to voice their characters, and there’s a big push to make sector space a bit more interesting—namely by revamping Deep Space Encounters.

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Thomas Marrone

Thomas Marrone

Thomas Marrone has been working on Star Trek Online since 2010, serving as art director before becoming executive producer. His ship designs have also managed to escape STO, and you can see his Voyager B Pathfinder-class ship, along with the Enterprise F Odyssey-class ship, in Picard.

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