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After 2 years in early access, Greedfall: The Dying World still feels unfinished

Having spent the last week playing the final version of Greedfall: The Dying World I’m faced with a conundrum. I admire its quiet ambition and some elements of its world, but it’s a humdrum slog to play. It’s the latest from Spiders, French purveyors of eurojank. The term is shorthand for an RPG that’s big on ambition but low on budget, relative to the big blockbuster studios. Think Piranha Bytes, early Larian and CD Projekt, and the Stalker series.

The Dying World has been in early access for two years and this week gets its 1.0 release. It’s an approach to RPG development that worked wonders for Baldur’s Gate 3, but I’m afraid the results here are nowhere near as favorable.

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