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After close to 140 hours with it, I think Slay the Spire 2 feels more like a sequel than a DLC, even if Megacrit was forced to make it

A headshot of Harvey Randall, Staff Writer at PC Gamer.

Harvey Randall

I’ve beaten Ascension 10 on every character other than the Necrobinder and Defect (and their day is coming), and I’m having a much better time than I did trying to climb the difficulty ranks in Slay the Spire 1.

Slay the Spire 2 has—among some of my coworkers—been a bit of a contentious little game. Back when it first came out, my fellow writer Robin Valentine wrote that Slay the Spire 2 felt more like a remake than a sequel after beating it with an eight year old deck, calling it “a really impressive late expansion pack.” Still good, but treading over old ground.

Roguelike,Games#close #hours #Slay #Spire #feels #sequel #DLC #Megacrit #forced1779000458

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