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As the Marathon player count discourse reaches peak stupidity, Warframe and Overwatch devs speak up in solidarity: 'This is big unemployed, maidenless behavior'

As the Marathon player count discourse reaches peak stupidity, Warframe and Overwatch devs speak up in solidarity: 'This is big unemployed, maidenless behavior'插图

Marathon has been surrounded by controversy since, well, its announcement. It’s a new game in an established series from days gone by, revived as an extraction shooter (which wasn’t quite so mainstream before Arc Raiders). Speaking of, it’s also going against Embark’s now-entrenched extraction shooter, despite both games actually playing very differently. Plus, it’s also Bungie, which has had its fair share of issues over the years.

Despite a fairly strong launch and the sentiment online from people who have played the game becoming more positive as time goes on (including many big streamers), people have been watching its Steam.db player count like a hawk. Using a crystal ball to call games you don’t like dead is cool these days, I guess. Warframe’s creative director, Rebecca Ford, and Overwatch’s senior designer, Dylan Snyder, certainly don’t think so.

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