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BioWare's co-founder fought to make Baldur's Gate 3 for over a decade, then Larian did it instead: 'I don't really get jealous'

“We could not convince people to fund Baldur’s Gate 3,” says Trent Oster. It’s a stunning statement to hear now, on the other side of Larian’s smash hit bear sex extravaganza. But for two decades beforehand, other developers tried and failed to get Baldur’s Gate 3 made.

The first was Black Isle, which slapped the title on a doomed D&D game in the early noughties, when the ailing RPG studio was slipping from one cancellation to another. Then, half a decade on, Obsidian took a shot at Baldur’s Gate 3—starting work on a third-person, party-based RPG that in some ways would have resembled Mass Effect, only with a much more expansive style of exploration. Atari Europe’s sale to Bandai Namco put paid to that plan, ending Obsidian’s discussions with the publisher. But a third studio began its own push soon afterwards: Oster’s own Beamdog.

(Image credit: Beamdog)

If Oster was persistent in pursuing Baldur’s Gate 3, it’s because it was personal. As a co-founder of BioWare, he worked on the 1997 original, before directing Neverwinter Nights. Even now, he’s best known as the de facto custodian of BioWare’s early works. If you’re playing those games today, you’re probably running Beamdog’s Enhanced Editions.

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