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Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'

Today at GDC, San Francisco’s annual summit of games industry professionals, former Blizzard chief creative officer Rob Pardo delivered this year’s keynote address, sharing a lessons learned from a game development career spanning from his days as lead designer on Starcraft: Brood War and Warcraft 3 to founding his own studio at Bonfire, developers of the recently revealed Arkheron.

Throughout his hour-long keynote, Pardo reiterated that—despite the fact that he worked on some of history’s most celebrated, enduring games—even he can’t say with certainty what makes a hit. But as he closed his address, he directed a message at industry executives: If your developers have already delivered a success, the best way to repeat it is by keeping those developers on the payroll.

GDC 2026 Keynote – An Odyssey in Building Games That Last – YouTube
GDC 2026 Keynote - An Odyssey in Building Games That Last - YouTube


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