Image default
Event Game

Brigador devs think it's crucial that their abrasive, hardcore mech sims aren't for everyone: 'I think we make boy slop, but that's okay'

When I recently spoke to Stellar Jockeys lead artist Jack Monahan and lead designer Hugh Monahan about Brigador Killers, a big focus for me was approachability versus depth. Most of my favorite games are super-crusty and complex RPGs or immersive sims, and the studios that made them⁠—Troika, Looking Glass, Obsidian, to name a few⁠—often found sustained financial success difficult or impossible.

You need some level of mainstream buy-in to keep the lights on, but something that’s too focus-tested or homogenized won’t please anyone. Stellar Jockeys’ first game, Brigador, is a hardcore mech sim that initially bombed sales-wise, but is now a cult classic, so the Monahans are well-positioned to comment on the subject.

Third Person Shooter,Games#Brigador #devs #it039s #crucial #abrasive #hardcore #mech #sims #aren039t #039I #boy #slop #that039s #okay0391783282670

Related posts

Bloomberg claims 'rampant AI demand for memory' is forcing Sony to consider pushing back the launch of its next-gen PlayStation as far back as 2029

admin

I can't predict the future, but I do know this monstrous 1200 W power supply for $145 is a great Prime Day deal right now

admin

Rejoice, Steam Deck and couch lovers: Gloomwood just got controller support

admin

Leave a Comment