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DayZ creator Dean 'Rocket' Hall has over 2,000 hours in Kerbal Space Program and played the original XCOM at Mount Everest base camp: 'I think when I die, I will still be playing that game'

Disk Cleanup

Welcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like “How tidy is your desktop?” and “What game will you never uninstall?”

Dean ‘Rocket’ Hall, founder of New Zealand-based studio RocketWerkz, first encountered games via a Commodore 64 belonging to his cousins. “I think I played it constantly for about five hours. Then, at dinner, I looked basically green from the refresh rate of the monitor, and I ended up being very sick and throwing up everywhere. I think that’s when everyone figured out I that I was really into computers.”

Dean Hall at GDC 2025.

Dean Hall

Learning to make games on the Amiga, Hall joined the games industry in the late 2010s, after spending almost a decade serving in New Zealand’s military. While working at Czech developer Bohemia Interactive, Hall created the pioneering zombie survival mod DayZ. He briefly led the development of a commercial version of the game, before leaving to found RocketWerkz, where he has led the design of games like Stationeers and most recently Kitten Space Agency, a freely available spiritual successor to Kerbal Space Program.

Work continues on RocketWerkz’s space survival game Icarus. After a rocky launch and years of rigorous weekly updates, Icarus has only just begun making profit for the studio. “Since the [Steam] Winter Sale, we’ve been making about three times as much each day as we spend,” Hall says. The plan, apparently, is to “squirrel away” some of these funds for a new, ambitious project. “We’re gonna make a big game, like a DayZ/ArmA-style game.”

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