Image default
Event Game

Early '90s animation tools were so primitive that Doom's lead artist says he pretty much did the whole thing with 'the undo key'

Human ingenuity is a powerful—sometimes terrifying—thing. Throughout history, no matter how basic the tools available to us, we have always found a way to build the weird obsessions that appear in our minds. You know, like Stonehenge, or the Pyramids, or Doom (1993).

No, really. In a recent chat with Jesse Petrilla on YouTube, id co-founder and Doom lead artist Adrian Carmack revealed that, when it came time to put together the classic FPS’ animations, the incredibly complex and advanced animation tool he used to do it was… the undo key.

FPS,Games#Early #03990s #animation #tools #primitive #Doom039s #lead #artist #pretty #039the #undo #key0391784814857

Related posts

Claims that Mixtape will be delisted over music licenses are 'a lie,' says publisher

admin

Question time: What role—tank, healer, or DPS—do you actually play in MMORPGS, and why?

admin

AI music generator Suno has been hacked, detailing the data scraping of millions of songs from YouTube, Deezer, and Genius

admin

Leave a Comment