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Elder Scrolls 6 is a ways off, but who needs it? The world's most specific game jam is back with 40 playable entries all based off Oblivion's wonderful/awful persuade-o-wheel

Remember Oblivion’s wheel system for grinding NPC disposition? You probably do, since a very popular remastered version of that game came out a single year ago. But if not then, well, you Skyrim kids don’t know what you’re missing. Where the most recent Elder Scrolls (the one that’s 15 years old), only let you affect your relationship with NPCs by completing quests and joining factions, Oblivion would let you affect everyone’s opinion of you granularly, via a wheel-based minigame you could drop into mid-conversation.

Was it good? No. Was it intuitive? No. But was it representative of the actual experience of building up a rapport with other human beings? Again, no. No wonder then that it has become an object of cathexis for a certain generation of videogame players who found themselves developmentally T-boned by Oblivion’s jelly-clockwork world at precisely the right age. We miss it, we yearn for it, and some of us have brought it back—for the second time.

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