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Fable creator says it's 'a real shame' the reboot is dropping the horns-or-halo morality system

Fable creator says it's 'a real shame' the reboot is dropping the horns-or-halo morality system插图

The Fable reboot in development at Playground Games is, understandably, going to usher in some changes to the series that was last seen in 2010. One of the most notable is an overhaul of the game’s morality system. In the Fable of old, doing good would eventually result in a halo hovering over your head, and doing evil would naturally result in devil horns growing out of it. The reboot is eschewing that high-vis representation of moral fibre, though, and original Fable creator Peter Molyneux thinks that’s “a real shame.”

In an interview with IGN, Molyneux said he doesn’t know why Playground made that change, although he does have a few ideas. “It’s hard to do that because to do it well in today’s incredibly high definition world just makes it more tricky,” he said. “And to do that and to allow different genders, that doubles and triples your work. But I wonder if there is going to be a little bit of evil alignment and good alignment in there. I hope so.”

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