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Fallout: New Vegas dev says it could've been set in New Orleans because 'the vibe was so cool, the flavor was cool, [it would've been] so sweet'

Fallout: New Vegas writer and former Obsidian creative officer, Chris Avellone, has given a new interview to Fallout content creator TKs-Mantis, and it’s a hefty one. Perhaps the most eyebrow-raising assertion is that Bethesda doesn’t have the source code for New Vegas (I’ve asked Bethesda about this, and haven’t had a response yet), but there’s plenty more: including one particular road not travelled for the series, alongside a healthy crank on the specul-a-tron about where Fallout might go next.

When being asked about the early stages of Fallout: New Vegas’ production, the host mentions the potential of a setting like New Orleans. “Holy shit,” says Avellone, “Yeah so one of the designers / producers on one of our other projects suggested New Orleans’s location, and I was so stoked for that.

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