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Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'

Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'插图

Bethesda games certainly aren’t lacking in launch issues—the presence of charming bugs and funny physics glitches are sort of the studio’s maker’s mark at this point, although with the lukewarm reception of Starfield, that reputation’s also begun to tip over into subpar features, too.

That’s not to say the devs aren’t aware of the state these games launch in, though. In an interview with Dennis Mejillones from last year that’s currently making the rounds (thanks, GamesRadar+), the retired artist, who worked on Skyrim, Fallout, and Starfield, explains:

RPG,Games#Bethesda #artist #039every #single #developer039 #brought #complaints #launch #Todd #Howard #told #039we #can039t #everything0391775985385

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