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I played the Lord of the Rings RPG where Frodo can straight-up die and the game just keeps on going

Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

If you’ve only ever seen the Peter Jackson films, there’s a whole lot of wild Tolkien lore you probably don’t know about. Did you know Sam Gamgee’s true Westron name was Banazîr Galpsi? Did you know Sauron was once just a lieutenant to the setting’s true dark lord, known as Melkor or Morgoth (the latter name given to him by Fëanor, the greatest and most prideful of the elves)?

Bummer. (Image credit: Interplay)

I confess, even I didn’t know that last one, but such are the crucial plot revelations of J.R.R. Tolkien’s The Lord of the Rings, Vol. I, a 1990 CRPG from Interplay. I’ve been mucking about with the game via DOSBox-X—part of an ongoing Tolkien kick that’s also somehow turned me into a guy that’s read The Silmarillion—and you know what? It’s cool. It’s not good. But it’s cool. There are ideas in here that, quite genuinely, I would have loved to see catch on a bit harder in the RPGs that followed it.

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I’d rather be (Fin)golfing

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