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I thought I was playing a cute little city builder about managing a fairytale town in a tree, but it turns out it's a brutal roguelike and now all my gnomes are getting eaten by ghosts

Little Tree Kingdom is about as instantly charming as games get. You want me to help a clan of cute little gnomes build a new town for themselves in a tree? Don’t mind if I do! And may I add: “Awwww!”

As if to lull me further into a sense of security, it’s also a bit of a deckbuilder—one of my favourite genres. Each turn, your hand of cards dictates what you can add to the colony. Some cards let you modify the tree, extending its roots or branches or adding leaves and flowers to it. Others will build little buildings for the gnomes, like houses to increase their population or mines to gather up underground resources.

(Image credit: Global Web Gaming, Bumi Studio)

The overall goal is to balance the “welfare” of the community across a number of different categories including happiness, security, and essence (whatever that is). Let any of those scores drop below zero, and you’ll literally break the gnomes’ hearts. Three broken hearts is game over.

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