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In its first major visual overhaul ever, RPG Maker will soon let you make games in the style of Octopath Traveler

Browse through Steam’s unfiltered list of new games and you’ll encounter at least one or two games made in RPG Maker every week. Few of these projects reach the popularity of something like Yume Nikki or Omori, and I’m guessing many are never played at all. But I love that a relatively simple toolset is still in such active use.

RPG Maker games tend to have a stigma attached to them, though: Many use stock RPG Maker assets, so there’s a certain inevitable, unmistakable look about them (16-bit Final Fantasy, basically). There are loads of plug-ins, loads of RPG Maker editions, and you can make your own assets for your RPG Maker projects, but most people don’t use them.

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