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I've been waiting 20 years for a worthy sequel to my favourite life sim, but THQ Nordic has other ideas

I usually expect blank stares when I wax nostalgic about The Guild 2, a rough diamond that’s part management game, part life sim, part RPG. It’s the kind of game that does well in central Europe but not remotely as well elsewhere. Your classic eurojank romp: big on ambition, not so much on optimisation or clarity. This is the Stalker of life sims.

For the uninitiated, imagine Anno—or any other detailed economic sim—but instead of playing some omnipresent administrator, you’re just some guy. Some guy, though, who can climb the ranks of medieval society, forging a lasting dynasty with the power to change history. Or you could just open a successful tavern or become nothing more than a moderately successful gravedigger.

So many life sims fall into the cosy game category, and while I like Animal Crossing and Pokopia, it’s sometimes hard to shake the feeling that these games aren’t for me—a middle-aged man who loves boring things like historical accounts of terrible monarchs or the rise of the industrial revolution. I was not yet a middle-aged man when The Guild 2 came out in 2006, but I was still a bore, and this game felt made for me.

The Guild 2

A gloomy street in The Guild 2. (Image credit: THQ Nordic)

I craved more, and the monkey paw curled. In 2017, The Guild 3 was released in early access. It largely seemed to be more of the same thing, but fancier. I was thrilled, right up until after I had to play it. Back then I ran Rock, Paper, Shotgun’s Premature Evaluation column, exploring new early access games. Here’s what I wrote at the time:

I craved more, and the monkey paw curled.

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