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Mewgenics will have 'at least two' DLCs, and the 'small' one is almost a third as big as the base game

I had a pleasant surprise recently when I noticed that my purchase of the hit song Eatin Rats! came bundled with a massive tactical roguelike named Mewgenics. It’s pretty good! A tiny bit like XCOM but instead of an alien mothership you’re defending against the sentient contents of Edmund McMillen’s litterbox. It’s also massive.

According to the wiki, there are over 1000 abilities for your mutant mogs to try out. Even just the few dozen I’ve seen so far are all joyously grotty or absurd, and each is carefully crafted to play off against a bunch of the others for some neat synergies. That’s apparently not nearly enough however. Creators McMillen and Tyler Glaiel are adding 300 more of them, plus four new classes. Also, this is the “small” DLC. The big one’s coming later (via PCGN).

Mewgenics Desert Heat Wave: A screenshot of combat, with various puddles in the ground. There is a red circle highlighting a cactus that you can break.

(Image credit: Edmund McMillen, Tyler Glaiel)

Answering a slew of fan questions on X yesterday, McMillen was asked by one player when Mewgenics would get its first major balance patch, and what the planned scope of the first DLC was. The patch is coming “soonish”, he says. As for the DLC, it’ll be “small but substantial enough to make many happy. Four new classes (300+ new abilities), tons of unlocks and more things to do”. Responding to another question, McMillen clarified there will be “at least 2 DLCs, one small first then larger one”.

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