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Mirror's Edge review (2009)

Archive Spelunker

Wes Fenlon
Archive Spelunker

Wes Fenlon

From the archives: This review was originally published in PC Gamer magazine #197 (UK, February 2009). The review appears as originally written, with only minor changes in formatting and presentation.

I’m pretty sure it was at E3 2015 that I played a preview of Mirror’s Edge Catalyst; I eyed the demo station for a mouse & keyboard but was told I had to use a controller. The sequel seemed then a long time coming, long enough that we kinda never thought it would happen at all… but really there were only about six years between Mirror’s Edge releasing and a sequel being announced. That’s practically how long we have to wait for a new season of a damn TV show these days!

While Catalyst was ultimately a bit of a disappointment, my memory’s been very kind t Mirror’s Edge. Time has washed away whatever frustrations I had with the combat and the hand-holdy Runner’s Vision; it’s hard not to just feel good looking at screenshots of that sun-bleached city. (Thank god Nvidia decided to prolong PhysX support so those vital cloth physics keep on working.)

Graham’s review cuts through the nostalgic haze to the reality of Mirror’s Edge: a game that looked great, and felt great, but got in its own way a little too often to get all the way there. That’s my take, at least—but if you’ve played Mirror’s Edge recently, what’s yours?

Mirror’s Edge review – PC Gamer issue #197 (UK, February 2009)

By Graham Smith

The early levels of Mirror’s Edge are the ones that best communicate the joys of the game, because they’re the ones that best deliver the free-running dream.

Action,Games#Mirror039s #Edge #review1776605788

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